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- Path: nntp.earthlink.net!usenet
- From: psheffield@earthlink.net (Patrick Sheffield)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: 26 Mar 1996 23:47:30 GMT
- Organization: Earthlink Network, Inc.
- Message-ID: <481.6659T819T1639@earthlink.net>
- References: <19960326.168C40.2BB0@prometheus.hol.gr>
- NNTP-Posting-Host: psheffield.earthlink.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- This seems as good a place as any...
-
- Why don't any of the Amiga DOOM clones use DOOM wads? There are *Thousands* of
- PD DOOM levels out there, not to mention the commercial ones. Instead we get
- Gloom etc... with out the ability to extend game play, awful graphics, sound and
- game play (my opinion, don't start flaming).
-
- Plus, I'd love to play DOOM on my Amiga. I can see that it is possible, why
- don't we just take advantage of all those PC doomers out there?
-
- Patrick Sheffield
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-